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Read Chapter 6 of "The Art of Game Design: A Book of Lenses" #62

Closed zaphodb2002 closed 1 month ago

zaphodb2002 commented 1 month ago

Chapter 6: The Elements Support a Theme

Unifying Themes

  1. Figure out what your theme is.
  2. Use every means possible to reinforce that theme.

Theme is "The fantasy of being X"

The story he tells here about his Pirates ride is fantastic. Spend some time going back over this if you can.


LENS 011: The Lens of Unification
To use this lens, consider the reason behind it all.  Ask yourself these questions:
1. What is my theme?
2. Am I using every means possible to reinforce that theme?
The Lens of Unification works very well with Lens 009, The Elemental Tetrad.  Use the tetrad to separate out the elements of your game, so you can more easily study them from the perspective of a unified theme.

Resonance

Finding the universal hidden truths

LENS 012: The Lens of Resonance
To use the Lens of Resonance, you must look for hidden power.  Ask yourself these questions:
1. What is it about my game that feels powerful and special?
2. When I describe my game to people, what ideas get them really excited?
3. If I had no constraints of any kind, what would this game be like?
4. I have certain instincts about how this game should be.  What is driving those instincts?
The Lens of Resonance is a quiet, delicate instrument.  It is a tool for listening to yourself and listening to others.  We bury important things deep inside ourselves, and when something causes them to resonate, it shakes us to our very core.  The fact that these things are hidden gives them power but also makes them hard for us to find.

Recommended Reading

"The Plenitude" by Rich Gold