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Read Chapter 11 of "The Art of Game Design: A Book of Lenses" #67

Closed zaphodb2002 closed 1 week ago

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Chapter 11: The Player's Mind is Driven by the Player's Motivation

Needs

And More Needs

LENS 022: The Lens of Needs To use this lens, stop thinking about your game, and start thinking about what basic human needs it fulfills. Ask yourself these questions:

  1. On which levels of Maslow's hierarchy is my game operating?
  2. Does it fill the needs of competence, autonomy, and relatedness?
  3. How can I make my game fill more basic needs than it already does?
  4. For the needs my game is already filling, how can it fill those needs even better? It sounds strange to talk about a game fulfilling basic human needs, but everything that people do is an attempt to fulfill these needs in some way. And keep in mind, some games fulfill needs better than others -- your game can't just promise the need, it must deliver fulfillment of the need. If a player imagines that playing your game is going to make them feel better about themselves, or get to know their friends better, and your game doesn't deliver on those needs, your player will move on to a game that does.

Intrinsic vs Extrinsic Motivation

Wanna vs Hafta

LENS 023: The Lens of Motivation Every game is a complex ecosystem of motivations. To examine them more closely, ask yourself these questions:

  1. What motivations do players have to play my game?
  2. Which motivations are most internal? Which are most external?
  3. Which are pleasure-seeking? Which are pain-avoiding?
  4. Which motivations support each other?
  5. Which motivations are in conflict?

Novelty

Judgment

LENS 025: The Lens of Judgment To decide if your game is a good judge of the players, ask yourself these questions:

  1. What does your game judge about the players?
  2. How does it communicate this judgment?
  3. Do players feel the judgment is fair?
  4. Do they care about the judgment?
  5. Does the judgment make them want to improve?

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