Closed Itamrac closed 2 years ago
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Sorry, I thought it was a bug related to the compatibility layer of Google Apps. Seems like it's caused by a memory corruption in Unity engine as it can be seen here : https://discuss.grapheneos.org/d/450-play-apps-not-working
I'll close the issue.
Use the exploit protection compatibility mode toggle.
Hello there, Thanks it works well with that ! I wasn't aware of this possibility, glad you pointed out.
Hello !
I tried to use two games on the last update on a Pixel 6 : Azur Lane and Fate Grand Order. Both of them are crashing.
AL is launching, but crash with a white effect on the screen. FGO is launching too but doesn't go further than the first screen. Both of them aren't downloading the resources they are supposed to. I gave AL access to storage since it asks for it but no luck.
I tried with and without the "enable secure app spawning" option, but it doesn't change anything.
I can confirm both app run on a "normal phone".
I'll send the bug report, don't hesitate to tell me if you need something else.
Thanks in advance !