We need to write a little story about why our character must leave the area.
Also, create some minor encounters with npc's, like:
"You encountered a wounded person. What will you do? Help him? Mug him? KIll him? Or just leave him be?"
Depending on the choise made karma will change and some items will dissapear from your inventory (medkit will dissapear if you decide to help him etc.).
The core of quests most rely on the fact that player is supposed to have different choises.
We need to write a little story about why our character must leave the area. Also, create some minor encounters with npc's, like: "You encountered a wounded person. What will you do? Help him? Mug him? KIll him? Or just leave him be?" Depending on the choise made karma will change and some items will dissapear from your inventory (medkit will dissapear if you decide to help him etc.).
The core of quests most rely on the fact that player is supposed to have different choises.