Open sephii opened 4 years ago
Before the agents start walking, we could display an event describing what happened and what they're doing here with a single choice "Allons-y" or something like that.
Maybe we can do it on an intro menu. It will allow us to add an explanatory text for the player and to display a menu to start or quit the game.
Before the agents start walking, we could display an event describing what happened and what they're doing here with a single choice "Allons-y" or something like that.