GreatEmerald / U2Weapons

Unreal II/XMP Weapons Mutator Pack for UT2004
Other
1 stars 0 forks source link

Request: Reload Keybind & Clip Remaining HUD Indication #2

Open HellDragon-HK opened 6 years ago

HellDragon-HK commented 6 years ago
GreatEmerald commented 6 years ago

IIRC there already is a reload keybind. Clip count would be useful but HUD changes are always tricky.

HellDragon-HK commented 6 years ago

I don't see one in the settings menu anywhere, how can I use it? Ballistic weapons does it seemingly simply by having numbers above the ammo count to show clip and overall remaining ammo with text to identify which is which, would that really be that hard to do :S ?

GreatEmerald commented 6 years ago

Hard to do, no; but it would potentially conflict with LTBOMH. Needs to be investigated.

From the readme:

You can now reload manually. To do that, bind Reload to a key (in console, "set input key Reload").

Where key is the name of the key, I use R.

HellDragon-HK commented 6 years ago

Sorry I do read readme s but I must have missed that or forgotten it when actually needed. Ballistic has a reload key so why doesn't it work with it?

GreatEmerald commented 6 years ago

Because I never used Ballistic. The keybind literally calls a function called "Reload"; I guess Ballistic calls its function something else.

HellDragon-HK commented 6 years ago

Nope, the same key works for both BW and U2, not Doom 3 though which has reload as alt fire, I have no idea why it wasn't working earlier but it does now.