GreatEmerald / UT3Weapons

Unreal Tournament 3 weapons backported to Unreal Tournament 2004; cloned from Gitorious
Other
2 stars 2 forks source link

Longbow AVRiL #15

Open HellDragon-HK opened 6 years ago

HellDragon-HK commented 6 years ago
GreatEmerald commented 6 years ago

The targeting laser is there when there is an enemy to lock on to. There is very little point in it when nothing is locking on.

The load animation only looks weird because there's no character hand. In fact the UT2004 AVRiL has the same effect. Can't do anything about that because UT2004 characters have completely different hands.

HellDragon-HK commented 6 years ago

You might not like hearing it but Ballistic has hands that hold the weapons and might try looking at that maybe

GreatEmerald commented 6 years ago

Do the hands actually correspond to the character you're using?

HellDragon-HK commented 6 years ago

That would be a no but they are team colored, still there are a lot of animation types, you wouldn't be able to use the animation and change the mesh?

GreatEmerald commented 6 years ago

No. Third-person and first-person meshes are completely different. And like I said, the stock AVRiL also looks weird because there are no hands. I'd rather keep it as-is, it's really not worth it.

HellDragon-HK commented 6 years ago

The hands I was talking about is 1st person only, it has no effect on 3rd if you misunderstood me.

GreatEmerald commented 6 years ago

No, I understood you. I'm saying that I can't use third-person hands in first person, and it's not worth porting first person UT3 hands because they won't match the characters like they do in UT3 (and it would be waaay complicated).

HellDragon-HK commented 6 years ago

Alright then, later down the line something should probably be done though because a floating rocket reload kind of mars the mod quality in my opinion, even if the hands don't match the character it would be better than floating I would think (think how custom player models in UT3 reuse the same hands for example even if they are nowhere near correct)

HellDragon-HK commented 6 years ago

In UT3 AVRiL can target empty vehicles but not in UT2004

In UT3 AVRiL causes little knockback to Scorpion only lifting off the ground slightly, in UT2004 it's causing extreme knockback and flipping it, damage is consistent in both games at 200 damage although in UT3 Scorpion has already lost at least 20 hp from fire burning damage before I can get to it so I tried it with a Goliath and got 200

EDIT - Front hit on a Hellbender causes a lot of knockback, way more than in UT3 which is between little and fair

EDIT2 - Hitting the side of the front causes some serious knockback, in UT3 it's only doing around fair knockback

Hellfire is getting little to fair knockback, in UT3 nothing happens except damage

HellDragon-HK commented 6 years ago

On network game AVRiL alt fire lock on is hard to use and takes several seconds to even pickup a target, alt fire is also impossible to use after primary fire until the missile hits or is destroyed

HellDragon-HK commented 6 years ago

3rd person reload animation resets per mouse click, meaning if you try to fire before it's fully reloaded the animation starts over, only happens in 3rd and doesn't impact fire rate as a shot can still be fired if the repeating animation isn't finished.

Also there is no character fire animation being used, Rifle nor BigGun so if standing still long enough you can fire shots while in the Idle animation with the gun not even pointed in the right direction. Likewise if standing still while firing you'll eventually go into Idle animation while still shooting.

HellDragon-HK commented 6 years ago

Another new issue, rockets fired at Hellfire SPMA while locked on are directed under it instead of directly at it