Open James103 opened 1 year ago
Thanks for your opinion:)
Will the maximum stress capacity a given shaft can support be in terms of "N times the rotation speed in RPM of the shaft," a flat "M stress units (SU)," or both, assuming M > N?
For now the max SU capacity coresponds to GT amperage in the according tier. We are planning on rebalancing that as of now, not sure if we decrease the machine's SU impact or we increase shaft's capacity yet.
Currently we'll leave SU as the only new limit (RPM already has a default limit of 256 in regular Create). It will be balanced so that RPM can be used to overclock machines at every tier (for example, with 128SU at LS, you can run a ULS machine at 4x the RPM that you could with ULS power). This makes it similar to GregTech overclocking, and doesn't change the default RPM system so that it isn't as difficult for Create players to figure out.
I'll leave this issue open for more discussion. We need to playtest our current system before making any major changes like this. Thanks for your input :)
Basically, tiered shafts and kinetic components from Greate have a maximum speed at which they can rotate at. This is currently 256 RPM for all shafts, but should vary with the shaft tier. Low-tier shafts should have a lower RPM limit than the base limit from Create, while high-tier shafts (after the equivalent of EV) should have a higher RPM limit if possible to take advantage of the strength of the higher-tier materials used. If the RPM limit is exceeded, the tiered shaft or kinetic machine breaks.
[^1]: The tier names are ULV, LV, MV etc, just with "V" replaced with "S" to indicate tiers of mechanical instead of electrical power. [^2]: One way to access these non-power-of-2 speeds is via the Rotation Speed Controller. Speeds above 256 RPM additionally require the use of large and small cogwheels.