Added basic Map editor interactions: Unselected instances will not render, delete nodes up to ObjectGroups, create new Object at actor entry, create new instances at Object.
Added placeholder mesh for nonmesh instances
Added new BVH system for ray selection, which shows status bar on right bottom in map editor when building
Tint is global option
fixed instance selection
Added basic Map editor interactions: Unselected instances will not render, delete nodes up to ObjectGroups, create new Object at actor entry, create new instances at Object. Added placeholder mesh for nonmesh instances Added new BVH system for ray selection, which shows status bar on right bottom in map editor when building Tint is global option fixed instance selection