For Mafia II, the dream has always been to have a gizmo which handles translation, rotation and scaling. See Unreal Engine 4 or Unity gizmo for an example.
The Toolkit has lots of attempts of this, and ideally needs to be removed and replaced with a working solution. For future reference, we should make sure this is also suitable for Fusion games.
For Mafia II, the dream has always been to have a gizmo which handles translation, rotation and scaling. See Unreal Engine 4 or Unity gizmo for an example.
The Toolkit has lots of attempts of this, and ideally needs to be removed and replaced with a working solution. For future reference, we should make sure this is also suitable for Fusion games.