Closed sovervo closed 2 weeks ago
Download the artifacts for this pull request:
ryujinx-Release-1.2.0+7f51731-win_x64
sdl2-ryujinx-headless-Release-1.2.0+7f51731-win_x64
wow this took a while to trace back.
apparently the case 2:
was added as a quick fix over 6 years ago here https://github.com/GreemDev/Ryujinx/commit/c9f54aabfb7e5cffe0f384cada09a71c59298e03
does anyone know what the difference between IpcDuplicateSession and IpcDuplicateSessionEx is?
After reading up on years old commits, the Atmosphere sourcecode and switchbrew documentation i've come to the conclusion that the current behavior matches real hardware.
I don't know why blocking the CloneCurrentObject
call (the real name of IpcDuplicateSession) works, but this should not be used as the solution.
I'll have to agree with @LotP1 on this. That being said if you can get this game working without compromising hardware parity that would be welcomed.
I'm not sure how correct they are. What do you think?