Closed LsHallo closed 4 years ago
@LsHallo if you plan to create your own anno clone, please consider working with one already existing. It would be cool if you'd considered working with my clone as i already found out plenty of information. My clone was original a fork if of roybaer project. But now diverged a lot. https://github.com/siredmar/mdcii-engine
Well I want to create a slightly different version than anyone else has tried. This stems from the shortcomings of the history edition. I don't want to focus on comparability with old savegames. I want procedural islands. More islands. Huge worlds. No ship limit. Not integer division funkery when calculating consumption. I also want to use an ecs to help with the development. The only thing I'm planning is to extract the old textures and sounds from the game since I can't distribute them with the game.
Sorry for my delayed response. I just found out, that i was not watching my own repo (oops).
Thanks for contributing :smile: .
Some changes i would like to have though, are:
Now open your prefered console in that folder, on windows you can right click an open powershell
, makes it a bit more general.I love the detailed command explanation btw, even though its inline html...
Updated the explanation as requested.
The detailed command explanation has to be html since that's the only way I've found markdown will support expandable segments.
The detailed command explanation has to be html since that's the only way I've found markdown will support expandable segments.
Yea, thought so too.
Nice. Looks good to me.
As witnessed by this thread (german) on annozone there is quite some interest in converting the old soundtrack to newer formats so it can be played with all media players. Since this is the knowledge base for Anno I thought I contribute the findings of the thread here with a tutorial.
I will also be contributing more to this knowledgebase shortly as I plan to make yet another clone of Anno 1602.