GreenFour / pencil-knight

TCSS 491 Computational Worlds project
MIT License
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Dino: Tweaks. Possibly a mild overhaul? #81

Open DevonS3 opened 6 years ago

DevonS3 commented 6 years ago

We need to find a way to better implement Dino into levels. Right now he's an annoyance at best. Possibilities:

  1. Energy Ball goes back to damaging health

  2. Energy Ball can no longer be shot or melee'd. You either continue to dodge it until its lifespan is up, or until you can make it run into terrain (which makes it disappear). a) Maybe we can allow it to be destroyed using the energized cleave attack. i) If we do this, we need to make sure it comes with some risk, as well as making sure you either spend less energy cleaving then you would lose getting hit, or make the interaction do something besides just destroying Energy Ball.

  3. Decreased cooldown on how often Dino shoots

  4. More health for Dino

  5. Dino receives a buff, (or buffs other enemies?), if Energy Ball succesfully hits Hero.

pilocchii commented 6 years ago

If we implement a more rapidly draining/refilling energy system, it could block energy regen for a certain amount of time?

DevonS3 commented 6 years ago

I like it!