Why play just one map when you can play several at once? I'm not sure how great this idea is, but I had it and I'm sharing it. Basically, you have two maps, far enough apart that they won't affect each other (unless someone stacks range on a tower for that purpose). Both paths could have exactly the same layout, but nodes in different placed, while the enemies are exactly the same. So when a boss appears, it appears on both (but be careful that abilities only apply to those on the current path).
Requires heavy concentration, and utmost planning. It should have a significant spike in difficulty, designed for the best of players.
Why play just one map when you can play several at once? I'm not sure how great this idea is, but I had it and I'm sharing it. Basically, you have two maps, far enough apart that they won't affect each other (unless someone stacks range on a tower for that purpose). Both paths could have exactly the same layout, but nodes in different placed, while the enemies are exactly the same. So when a boss appears, it appears on both (but be careful that abilities only apply to those on the current path).
Requires heavy concentration, and utmost planning. It should have a significant spike in difficulty, designed for the best of players.