Active Mods: Areas contain no monsters other than bosses, and 20 additional unidentified, corrupted rare Strongboxes. Early areas in the game will contain normal and magic strongboxes as well.
In the Filter's current version v2.6.0j there's a problem since all corrupted items show with almost no visual distinction. This will be fixed in the next version. For now you need to edit the filter manually for this kind of race.
TEMPORARY FIX:
Open the filter in Notepad (or similar)
Search for all instances of "Show # ~ON RECOMMENDED - Corrupted items" (without quotation) and remove all 12 complete blocks.
EXAMPLE:
Remove all 12 instances entirely. This is an example of 1 block (instance).
# Rare weapons (Good bases) corrupted item. #
Show # ~ON RECOMMENDED - Corrupted items - Weapons (Good bases) - Rare |Comment
Corrupted True
Rarity = Rare
DropLevel >= 55
Class "Bow" "Claw" "Dagger" "One Hand Axe" "One Hand Mace" "One Hand Sword" "Sceptre" "Staves" "Thrusting One Hand Sword" "Two Hand Axe" "Two Hand Mace" "Two Hand Sword" "Wand" "Quiver"
SetTextColor 215 25 0 255 # Corrupted items text
SetBackgroundColor 0 0 0 140 # Lesser items
SetFontSize 23
GGG recently introduced a new race type: Monstrous Treasure Race.
Active Mods: Areas contain no monsters other than bosses, and 20 additional unidentified, corrupted rare Strongboxes. Early areas in the game will contain normal and magic strongboxes as well.
In the Filter's current version v2.6.0j there's a problem since all corrupted items show with almost no visual distinction. This will be fixed in the next version. For now you need to edit the filter manually for this kind of race.
TEMPORARY FIX:
EXAMPLE:
Remove all 12 instances entirely. This is an example of 1 block (instance).
Thanks to GamerFlix for reporting the issue.