Open thecrossed opened 4 years ago
Some urgent situations need to be solved in a given time - or you lose. This woule make the president feel really pressured like in real scenarios, which could make the game more engaging.
This one kind of contradicts the benefits of #21. But i find this idea interesting though it could make it hard to make well thought out decisions.
@Muthaias Good points!
How about using these times events/decisions for special occasions only? It could catch the player off guard, and help make "urgent" decisions feel more engaging.
This is a fun way to catch players off guard, shaking up the experience and adding variety to the gameplay.
However, this should only be used for some cards, to keep the moment of surprise.
One idea is to use this in the following scenario:
timeout
card actiontimeout
, in addition to the regular left
and right
.time
, for example in milliseconds (since that aligns with the JS setTimeout()
function)This kind of implementation would allow suspenseful events.
This could be useful when selecting between two bad options and the player takes too long to decide, the game decides for them.
If we want the random choice, that could be implemented as a special type of timeout action. Then in the game, just select one of the available actions at random. Should be pretty simple to implement once the basic timeout feature is implemented.
maybe some decisions have to be made very quickly(say 10~15 secs?), while others are not (1 min?)