Open BraggestSage833 opened 3 years ago
This is currently intended behavior, seen by this section of code here: https://github.com/GregTechCE/GregTech/blob/f9d7017c6daa886b281cb355ce27a499b9e0e092/src/main/java/gregtech/api/recipes/Recipe.java#L255-L263
However some discussion has come up in #1337 and #1215 if this behavior should be changed or not.
Personally, I think changing it would be a pretty big behavior change, although it might be worthwhile to do.
There is different but related issue I found a while ago. I tried to implement a "wooden item bus" that only holds 1 item for early game use with MultiblockTweaker.
Although it is easy to implement, it doesn't work because optimisations within the bus handling code assume all slots are 64 items in size. I think there are other assumptions in that code about how the buses are implemented?
it doesn't work because optimisations within the bus handling code assume all slots are 64 items in size
As I recall, the assumption made is that each slot in the inventory permits an ItemStack
whose size()
is anywhere from 1 to the Item
's defined maximum stack size, be that 1, 16, 64, etc. So yes, your case does not generally comport with that assumption.
Describe the bug: If a recipe is run in a multiblock and the recipe outputs more items than the output bus can accommodate, the multiblock will run voiding all outputs.
Versions: Forge: 14.23.5.2855 GTCE: 1.15.0.721
Modpack: none
Addons: none
Playing Solo: yes New world generated: yes
Steps To Reproduce: Build a blast furnace with a ULV item output bus with power(any tier input bus will work). Place ruby dust into the item input bus and the multiblock will run voiding all outputs
Expected behavior: The multiblock does not run until an item output bus large enough to accommodate the recipe is used instead.
Screenshots: NA
Additional context: if there are items in a larger output bus and there is no room for a recipes outputs, the multiblock will correctly not run until there is room.