Closed Rongmario closed 6 years ago
Why not just do it the way that GT6 did it, which will never cause adjacent chunks to generate, can have overlapping layers with ease (and in fact some specialty ores only gen on such overlapping boundaries), multiple rock types, etc... etc... See screenshots on the GT6 site recently.
Updated Main post.
@OvermindDL1 Generation is now 'cube based' as we are taking Cubic Chunks into consideration, without CC it'll just generate 16 cubes (16x16x256). And hopefully this way of generating we can escape chunk cascading.
@Rongmario GT6's method is block-by-block based, it does not need to generate sets of blocks at a time but it could even generate each individually and perfectly every time, it is proper noise-based generation and as such will never need to generate any neighbor.
General Outline
Config Options (need to be discussed)
Simple (String):
Complex (Object, can include themselves and criterias above, recursive):
Vein Layouts:
1, Solid = one criteria group for all blocks in a vein
Vein Shapes: