Closed Xefyr0 closed 2 months ago
UPDATE: I have found the cause of the problem thanks to reverse engineering the working parallel fusion reactor the ATM devs made.
My multiblock was tiered at UHV, giving it an internal capacity of 160MEU. That was less than the starting energy requirement of Tritanium or Neutronium, the LuV and UV recipes that I tested. EDIT: the internal buffer of the fusion reactor does increase as more input energy hatches are added depending on tier. In most cases the maximum is two, though.
Compare this with the UIV-tier Mega Fusion Reactor in ATM9, which had an internal capacity of 640MEU, and thus could easily provide the 400MEU requirement for all GTCEU fusion recipes.
Frankly I could've probably avoided this headache if #1654 were not a problem but I digress :trollface:
Checked for existing issues
Tested latest version
GregTech CEu Version
1.4.0
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
EMI, KubeJS, and their dependencies
Expected Behavior
Creating a custom fusion reactor (for parallel recipes) using KubeJS would result in the reactor being to process all voltage tiers of recipes with the same starting energy requirement toroidal fusion reactors have
Actual Behavior
KJS Fusion reactor processes IV recipes (such as Helium plasma) just fine, but higher voltage tier recipes (Like Tritanium and Neutronium) process for exactly one tick & stop for no reason.
Steps to Reproduce
Using a 1.20.1 instance with GTCEU, KubeJS and their dependencies, create a new Creative world. Put the
startup.js
file in the attached archive into.minecraft/kubejs/startup_scripts
startup script archive Form the "helical fusion reactor" multiblock with the Terminal, and hook up power. Input the fluids for Tritanium (Titanium and Duranium) or Neutronium recipes (Naquadria and Americium) into hatches Recipe processes for exactly one tick, with associated sounds.Additional Information
No response