[X] I have checked for existing issues, and have found none.
Tested latest version
[X] I have checked that this occurs on the latest version.
GregTech CEu Version
v1.4.0
Minecraft Version
1.20.1
Recipe Viewer Installed
None
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Monifactory
Expected Behavior
A machine running in parallel should "run the recipe X times," and therefore make X separate rolls on chanced outputs.
If I process a total of 1000 items on a 10% output chance, I expect to get 100 items.
Actual Behavior
The cache is incremented every time a recipe runs, which counts parallel recipes as a single recipe. The amount of items being processed in total/over time is not considered. You get more value out of your inputs by figuring out the initial RNG and then adding the chances of recipes in your head, using a parallelized recipe right before the counter resets.
Checked for existing issues
Tested latest version
GregTech CEu Version
v1.4.0
Minecraft Version
1.20.1
Recipe Viewer Installed
None
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Monifactory
Expected Behavior
A machine running in parallel should "run the recipe X times," and therefore make X separate rolls on chanced outputs. If I process a total of 1000 items on a 10% output chance, I expect to get 100 items.
Actual Behavior
The cache is incremented every time a recipe runs, which counts parallel recipes as a single recipe. The amount of items being processed in total/over time is not considered. You get more value out of your inputs by figuring out the initial RNG and then adding the chances of recipes in your head, using a parallelized recipe right before the counter resets.
Steps to Reproduce
https://github.com/user-attachments/assets/7749bd7b-c284-434e-9341-88960ed4a0ed
Additional Information
No response