Closed ccpemily closed 9 months ago
Confirmed as a Cross-mod issue,but not sure for what caused this
latest.log?
I copied all the mods into a new pack and this issue resolved, but still exists in my current pack (with new level created). I'm checking config now, the logs show no significant errors at all.
could you enable the debug
config under the dev
group in the GT config, and then send a log of loading the server?
The log is here, I checked it but find nothing strange. The problem happens not only when the recipe requires a programming circuit, it is all gtce recipe wide, seems like the recipe check is not done at all. Machines only works when it already had a processing recipe when I enter the world or start the server, because of the priority of same recipe check when a recipe completes. If I take out the ingredients, wait for machines done its work, then put back ingredients, it will stay silent and not do anything.
Can you test on a pure forge server?
Because it looks to me like arclight is messing up our mixins or something.
Okay, I'm testing it right now, the problem occurs in my forge server too. Will later send you log
Here are the logs (opened all debug flag in gtceu.yaml), running on forge-47.2.16
that's weird, there's no errors...
Machines have no problem to complete a recipe correctly, but the ingredients seems never checked. And my new pack start to have this proble too. Looks like it is not environment or level related, a weird cross mod problem
I tested 2 release: 1.1.2a-build476 has no problem, but 1.1.2a-build477 does have this problem.
yes that's when I implemented the much faster recipe lookup, it shouldn't cause issues like this though as I fixed them while making the PR.
could you do a binary search to find the breaking mod?
Sure but it could take time, I just reverted it back to build 476.
latest.log I have removed nearly half of mods but the problem still remains. And after I removed some mods, it starts to throw this crash (see above), even if I removed all other mods, only remain GTCEu
that one I just fixed
Could you publish a fixed release? this issue seems to happen at build477 and above
Could you publish a fixed release? this issue seems to happen at build477 and above
I have exactly the same problem, I went back to a later version
Checked for existing issues
Tested latest version
GregTech CEu Version
1.20.1-1.1.3
Recipe Viewer Installed
JEI
Environment
SMP/Dedicated Forge Server
Cross-Mod Interaction
Unsure
Other Installed Mods
AE2,Mekanism,Embeddium, Oculus, Thermal Series, Hostile Neural Networks
Expected Behavior
Machines works correctly with recipes that displayed in JEI
Actual Behavior
Machines do not work even when the correct material supplied
Steps to Reproduce
Install GTCEuM 1.1.3 Put some Stainless Steel Ingot in Advanced Bender II with Programed Circuit 1, then power on
Additional Information
Single ingredient recipe (tested Helium Gas to Liquid Helium) works properly but others not