GregTechCEu / GregTech

GregTech CE 1.12 fork continuing progression and development
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Ore variants have no usages #2000

Closed marekvac closed 1 year ago

marekvac commented 1 year ago

GregTech CEu Version

2.7.2-beta

Modpack Used

No response

Addons Installed

JEI CraftTweaker

Environment

Singleplayer / Server

New Worlds

Yes

Cross-Mod Interaction

No

Expected Behavior

Ore variants (sand, diorite, ...) should have same usage like default one (stone).

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Actual Behavior

Ore variants, another than default stone, doesn't have any usage.

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Steps to Reproduce

Give or find affected ore variant, then show usages via JEI.

Additional Information

No response

pyure commented 1 year ago

More or less resolved by PR 1990

ALongStringOfNumbers commented 1 year ago

These Ore Variants were not supposed to be dropping (unless the config option was enabled for dropping all ore variants), but accidentally were when mined with Silk Touch. This was fixed in #1990.

The processing recipes for these ore variants also depend on the config option for these ores dropping being enabled (allUniqueStoneTypes is the config option name). So if you want to process the ore variants that you accidentally obtained, you can turn this config option to true and restart the game, then there should be processing recipes. You can then disable the config option again if you don't want ore variants dropping.