Open windyknight opened 5 months ago
Video evidence of this occurring with my Multi Smelter's machine controller cover. Occurred about 2 hours or so into my current session.
https://github.com/GregTechCEu/GregTech/assets/9163117/f958fcd4-fa61-4f29-8105-1d27817d824d
Is the level emitter in the same chunk as the EBF controller?
Yes. This whole set of machines is within a chunk. Plus, it and all the surrounding chunks are forceloaded.
Updated to 2.8.6 via the NomiCEU nightly. No change, bug still persists.
GregTech CEu Version
2.7.4
Modpack Used
Nomifactory CEu 1.7 alpha 2a
Addons Installed
No response
Environment
Singleplayer
New Worlds
Unsure
Cross-Mod Interaction
Yes
Expected Behavior
Machines controlled by AE2 level emitters always respect the signal given by the emitter, activating and deactivating as usual.
Actual Behavior
Occasionally, a controller will lock up and stay inactive despite the emitter signal signifying that it should be active. This causes important resources in a chain to drain out and halt production entirely. Toggling the emitter's threshold behavior back and forth, which gives a momentary signal toggle, jolts the controller out of the paralyzed state.
Steps to Reproduce
Additional Information
My suspicion is that because AE2 emitters use a single threshold instead of utilizing a latch behavior, they flicker between their on and off states relatively frequently. This flickering might be what catches the controllers in awkward states.