Reworks IMultiblockAbilityPart to allow for multiple abilities from one part.
Allow the recipe logic to use dual handlers
Implements a ghost circuit slot for single-tank fluid input hatches.
Implementation Details
I've tried making MultiblockAbility into an enum, but this making things a lot more complicated in terms for type-casting.
Should multitank fluid hatches (quad/nonuple) have ghost circuits as well?
What
Reworks
IMultiblockAbilityPart
to allow for multiple abilities from one part. Allow the recipe logic to use dual handlers Implements a ghost circuit slot for single-tank fluid input hatches.Implementation Details
I've tried making
MultiblockAbility
into an enum, but this making things a lot more complicated in terms for type-casting. Should multitank fluid hatches (quad/nonuple) have ghost circuits as well?Outcome
fluid hatches are more spooky