This is actually related to another mod's problem but I'm not elaborating it here. But please don't ask questions like Why bother voiding items in the Bus when you can just keep them away with a Filter in Pipes/Tubes/Conduits. That's the whole point of the problem I'm facing. I have to let things go in, then void them.
TL;DR: GregTech-wise, if you can install the Voiding Cover on Input blocks, it should void things.
Its function on Input Buses now (should also apply to Fluid Hatches):
Does nothing when installed on an idle (no external I/O or other interactions) side.
Voids items coming right into the side the cover is on from external sources, which is obviously meaningless, but if you add an Item Filter in the cover's setting it will do the voiding, but also block everything else from going in, which is kind of counter-intuitive because players tend to assume that it will void the matching items, meanwhile let other items pass and go into the bus, which, yeah, do be achievable for a normal container like a Chest because you can just attach the cover to other sides, but for an Input Bus, as I said it does literally nothing on an idle side.
Your Solution
Let Voiding Covers do what they're supposed to do, delete stuff from Input components for Multiblocks
GregTech CEu Version
2.8.10-beta
Related Problem
This is actually related to another mod's problem but I'm not elaborating it here. But please don't ask questions like Why bother voiding items in the Bus when you can just keep them away with a Filter in Pipes/Tubes/Conduits. That's the whole point of the problem I'm facing. I have to let things go in, then void them.
TL;DR: GregTech-wise, if you can install the Voiding Cover on Input blocks, it should void things.
Its function on Input Buses now (should also apply to Fluid Hatches):
Your Solution
Let Voiding Covers do what they're supposed to do, delete stuff from Input components for Multiblocks
Additional Information
No response