So after wasting probably half a day debugging why my default mod wouldn't work after following all the notes to the T,
I managed to find yet another place where the Mod Id needs to be updated that wasn't documented and was skipped by IDE during Refactor-Rename.
I added another change step near the Mod ID init to mention the change and more detailed note just by the AutoAdd function for the cards that explains exactly what and how needs to change.
Also while at it I updated the notes about Localization to take into account capitalization (or rather important lack of) for mod ID where Keywords are concerned, since I also wasted about a hour and a half trying to understand why the Keywords didn't display properly in game.
So after wasting probably half a day debugging why my default mod wouldn't work after following all the notes to the T, I managed to find yet another place where the Mod Id needs to be updated that wasn't documented and was skipped by IDE during Refactor-Rename. I added another change step near the Mod ID init to mention the change and more detailed note just by the AutoAdd function for the cards that explains exactly what and how needs to change.
Also while at it I updated the notes about Localization to take into account capitalization (or rather important lack of) for mod ID where Keywords are concerned, since I also wasted about a hour and a half trying to understand why the Keywords didn't display properly in game.