As you know i'm porting liberation to other maps. but i found that on the maps where there is no surrounding water. allot of the ai don't spawn in the circles.
i saw a smoke stack at the bottom left corner of the map and see that the units spawn there before they are moved. problem is that they spawn so fast in the same spot that they 'explode'. (see screenshots)
(but next weird thing is that the ones that survive only 20% actually gets relocated to to the sector)
(0.912. see githubs on my profile. link to logs a the bottem here)
I see that all maps have a Green sphere at the bottom left corner. (also altis.) and based on the code i assume you create them there and then relocated them. i'l need a different way of spawning them in for non island maps.
From esseker after battle group spawn:
Takistan when attacking a radiotower:
Takistan attacking major city
On Esseker attacking a radio tower
tttt
i saw the dot also on Altis
Hi Zbug,
As you know i'm porting liberation to other maps. but i found that on the maps where there is no surrounding water. allot of the ai don't spawn in the circles. i saw a smoke stack at the bottom left corner of the map and see that the units spawn there before they are moved. problem is that they spawn so fast in the same spot that they 'explode'. (see screenshots) (but next weird thing is that the ones that survive only 20% actually gets relocated to to the sector) (0.912. see githubs on my profile. link to logs a the bottem here)
I see that all maps have a Green sphere at the bottom left corner. (also altis.) and based on the code i assume you create them there and then relocated them. i'l need a different way of spawning them in for non island maps.
From esseker after battle group spawn:
Takistan when attacking a radiotower: Takistan attacking major city On Esseker attacking a radio tower tttt i saw the dot also on Altis
Log Files: https://gist.github.com/bramjam/40ba91ae2f087bb752c3