GreuhZbug / greuh_liberation.Altis

Liberation for Arma 3
https://trello.com/b/FfUXrHn1/liberation-dev
MIT License
43 stars 40 forks source link

Unit spawn incorrectly if map is 'without water' #49

Closed bramjam closed 8 years ago

bramjam commented 8 years ago

Hi Zbug,

As you know i'm porting liberation to other maps. but i found that on the maps where there is no surrounding water. allot of the ai don't spawn in the circles. i saw a smoke stack at the bottom left corner of the map and see that the units spawn there before they are moved. problem is that they spawn so fast in the same spot that they 'explode'. (see screenshots) (but next weird thing is that the ones that survive only 20% actually gets relocated to to the sector) (0.912. see githubs on my profile. link to logs a the bottem here)

I see that all maps have a Green sphere at the bottom left corner. (also altis.) and based on the code i assume you create them there and then relocated them. i'l need a different way of spawning them in for non island maps.

From esseker after battle group spawn: 2015-10-31_00011

Takistan when attacking a radiotower: 2015-10-31_00004 Takistan attacking major city 2015-10-31_00005 On Esseker attacking a radio tower 2015-10-31_00006 2015-10-31_00007 2015-10-31_00008 2015-10-31_00009 tttt 2015-10-31_00010 2015-10-31_00001 i saw the dot also on Altis 2015-10-31_00003

Log Files: https://gist.github.com/bramjam/40ba91ae2f087bb752c3

bramjam commented 8 years ago

or make the 'spawn point' configurable/moveable so i can put it in a river/pond :)

GreuhZbug commented 8 years ago

Ok I'll fix that