GreuhZbug / greuh_liberation.Altis

Liberation for Arma 3
https://trello.com/b/FfUXrHn1/liberation-dev
MIT License
43 stars 40 forks source link

FOB destruction seems to not handled properly #80

Closed rlex closed 8 years ago

rlex commented 8 years ago

Long story short, i messed up with my plane and fired GBU-10 instead of GBU-12, so instead of precisely striking enemy tank near one of our FOBs i destroyed everything near it. Including our FOB. I'm a good pilot... Well anyway. FOB was still available for redeploy. But there was no FOB, only big crater. As i stood in that crater (where was my precious FOB) i was able to perform usual FOB actions like build, arsenal and etc. I was even able to repackage it and redeploy. Seems like FOB attached to something else than FOB building?

GreuhZbug commented 8 years ago

Tying FOBs to the HQ building would allow massive griefing to happen on public servers. Connect, grab c4, profit. I could however make the HQ building invincible so it can only be destroyed when opfor forces capture the fob. That way people would stop wondering about it, I can understand it's confusing as hell

rlex commented 8 years ago

Probably FIRED eventhandler can be prevented when FOB is not assaulted. This will work for grenades but i'm not sure about C4 (especially ACE ones)

GreuhZbug commented 8 years ago

Corrected in v0.921