Closed sophieblep closed 4 years ago
Something like this:
#include "CImg.h"
using namespace cimg_library;
int main(int argc,char **argv) {
// Generate "text over transparent background" image.
CImg<unsigned char> text(640,480,1,4,0); // RGBA transparent image.
const unsigned char color[] = { 255,255,128,255 }; // RGBA color
text.draw_text(20,20,"Hello there ! ",color,0,1,32);
// Generate random color image.
CImg<unsigned char> img(640,480,1,3);
img.rand(0,255).blur(7).normalize(0,180);
// Add text on image 'img'.
img.draw_image(0,0,0,0,
text.get_shared_channels(0,2),
text.get_shared_channel(3),
1,255);
img.display();
return 0;
}
Gives this:
Perfect, couldn't have asked for a quicker or more concise answer. Add another star to your wizard hat sir. Thank you! x
Hopefully a very easy question for someone. I'm able to use draw_text to put text onto a loaded image. What I want to do is draw the text in the absence of an image, i.e. it would need its own invisible image buffer.
How easy is it to create a 640x480 transparent CImg buffer that I could draw a selectable font upon? I plan to blit it onto other dynamically loaded layers.
Thank you for your help, o wizards of CImg!