i'm trying to replace the default spawners in Roguelike dungeons with some custom spawners, mainly with "Mutated Mobs" mod creatures.
But i guess i'm doing something wrong, at least it doesn't work. (/summon commands do work so mobIDString should be ok)
Issue 1: The default spawners don't get replaced. There's still the standard zombier, spider and skeleton spawners to be found (especially the equipped zombies i want to get rid off because of their loot)
Issue 2: It seems sometimes the spawners are replaced as i now find quite some that don't spawn anything, so i guess somethings wrong with my config (for example the Wiki mentions a "weight" but no "level", while the example file has a "level" but no "weight")
World is newly generated after changing the files and i tried the "/roguelike settings reload" command which returns no error.
Hi,
i'm trying to replace the default spawners in Roguelike dungeons with some custom spawners, mainly with "Mutated Mobs" mod creatures. But i guess i'm doing something wrong, at least it doesn't work. (/summon commands do work so mobIDString should be ok)
Issue 1: The default spawners don't get replaced. There's still the standard zombier, spider and skeleton spawners to be found (especially the equipped zombies i want to get rid off because of their loot)
Issue 2: It seems sometimes the spawners are replaced as i now find quite some that don't spawn anything, so i guess somethings wrong with my config (for example the Wiki mentions a "weight" but no "level", while the example file has a "level" but no "weight")
World is newly generated after changing the files and i tried the "/roguelike settings reload" command which returns no error.
config/roguelike_dungeons/settings/spawners.txt: https://pastebin.com/DdXLx5GP RoguelikeDungeons-1.12.2-1.8.0.jar Forge 1.12.2-14.23.1.2590