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Greyrib
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AWGit
Associated git for AW Unity Project, to permit remote coding & showcasing.
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Unit dying clears its Track
#51
Greyrib
closed
2 weeks ago
0
Death Sequence - SlightBank
#50
Greyrib
closed
2 weeks ago
0
AH-64-inspired Gunship
#49
Greyrib
closed
2 weeks ago
0
Forward-Tilt added to Controls
#48
Greyrib
closed
2 weeks ago
0
Module & Module_Slot
#47
Greyrib
opened
2 weeks ago
0
Shields (Modules)
#46
Greyrib
opened
2 weeks ago
0
CargoItems beyond capacity can be picked up
#45
Greyrib
closed
2 weeks ago
0
Track Coloring based on Track Type
#44
Greyrib
closed
2 weeks ago
0
[Q] / [E] Menu Popup / Foldout (Animated)
#43
Greyrib
opened
3 weeks ago
0
Loadout 'None' button & return functionality (Esc/RMB)
#42
Greyrib
closed
3 weeks ago
0
PDL [CM] Missile inert'ifyer C&C:G-style
#41
Greyrib
opened
3 weeks ago
0
Trade Menu Functionality [Stage2/4]
#40
Greyrib
opened
4 weeks ago
2
Maneuver Thrusters
#39
Greyrib
opened
4 weeks ago
0
Interact Menu > Pylon Selection not adjusting text appropriately
#38
Greyrib
closed
4 weeks ago
0
RWR-style sounds (see DCS)
#37
Greyrib
opened
4 weeks ago
0
Secondaries = WeaponGroup
#36
Greyrib
closed
2 weeks ago
0
Ammo Manager
#35
Greyrib
opened
4 weeks ago
0
NAV Light Improvement
#34
Greyrib
opened
4 weeks ago
0
Save Inventory data on Exit
#33
Greyrib
closed
4 weeks ago
0
Yellow-Inspired (See issue desc for list)
#32
Greyrib
opened
4 weeks ago
0
[1/2] = Engage WepSelect ; MsWhl to Adjust, LMB to Confirm [Stage2/2]
#31
Greyrib
closed
2 weeks ago
0
Expanded Damage Model
#30
Greyrib
closed
4 weeks ago
0
AIP - Weapon Firing
#29
Greyrib
closed
4 weeks ago
0
PositionLayering
#28
Greyrib
closed
4 weeks ago
0
AIPM - Dogfight [Bank-Maneuver Time & Tick] | Stage 2
#27
Greyrib
closed
4 weeks ago
1
AIPM - Patrol
#26
Greyrib
closed
1 month ago
0
Pri/Sec/Ter Wep.Indicators & shift away from Hotbar [Stage 2/3]
#25
Greyrib
opened
1 month ago
0
"Purchase" Btn Functionality & Two-Step Purchase Process + Clear 'Intended' on Int.-Menu Exit
#24
Greyrib
closed
1 month ago
0
Reverse-Speed Controls
#23
Greyrib
opened
1 month ago
1
Interaction Indicator Text, only show by trigger + Interaction Menu Handler Singleton
#22
Greyrib
closed
1 month ago
1
AIPM - Strafe
#21
Greyrib
opened
1 month ago
0
Clear Assignee Project Automation
#20
Greyrib
opened
1 month ago
1
Increased Cam orth-max-clamp
#19
Greyrib
closed
1 month ago
1
Controls - Afterburn + "Afterburn-bar"
#18
Greyrib
closed
1 month ago
0
Con-Thrust => AnimCurve
#17
Greyrib
closed
1 month ago
0
Con [Z] Thrust-Kill
#16
Greyrib
closed
1 month ago
0
Con-Turnrate => AnimCurve based on velocity_magnitude
#15
Greyrib
closed
1 month ago
0
Showcase Shipmodel on Button Hover in Ship Purchase Menu
#14
Greyrib
closed
1 month ago
0
CS-Kill-style Money Counters (i.e. when earned, spawns a title-card underneath, which lerps to 0 transferring funds to total-count)
#13
Greyrib
closed
1 month ago
0
Nav Lights
#12
Greyrib
closed
1 month ago
0
Missiles doing the "1-2" movement akin to PW/AC7/WiC
#11
Greyrib
opened
1 month ago
1
XP for everything (taking damage, mining)
#10
Greyrib
opened
1 month ago
0
OnEquipBtnHover = Show temp_highlight_model mounted on ship (hiding/disabling current)
#9
Greyrib
opened
1 month ago
0
Flat leveling curve
#8
Greyrib
closed
1 month ago
0
Ship Flagplate (Faction Emblem Square)
#7
Greyrib
opened
1 month ago
0
Ship Flagpole
#6
Greyrib
opened
1 month ago
0
Springy Antenna
#5
Greyrib
opened
1 month ago
0
Death Sequence Script
#4
Greyrib
closed
2 weeks ago
0
Eject cargo on near-death
#3
Greyrib
opened
1 month ago
0
Ragdolls on ship explode
#2
Greyrib
opened
1 month ago
0
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