GrigLog / ThaumTweaks

Small TC6 addon, focused on rebalancing mod's mechanics and making overall game experience more enjoyable. Releases and detailed description at https://www.curseforge.com/minecraft/mc-mods/thaumtweaks
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[Suggestion] finishing crafting mechanics #33

Closed shoverno2 closed 2 years ago

shoverno2 commented 2 years ago

There's an option for quantity in alchemy and infusion Like from infusion process there would be multiple items, not one (for example "thaumic wonders")

But it was unfinished thaumcraft part and infusion or alchemy can't produce more then one item

So If there's a quantity value what about fixing this up to workstate?

An idea about multiple items pop up and droping near on infusion finish...

GrigLog commented 2 years ago

Alchemy recipes allow specifying the amount. ThaumcraftApi.addCrucibleRecipe( new ResourceLocation("thaumtweaks:test1"), new CrucibleRecipe("", new ItemStack(Items.DIAMOND, 2), new ItemStack(Items.STICK), new AspectList().add(Aspect.DESIRE, 5)) ); works fine. Infusion is a completely different story - arcane pedestals have a limit of 1 item in a held ItemStack. Making infusions return several items would mean changing the behaviour of pedestals, which would break a huge part of automatization for some players. And dropping items on ground is the worst thing possible because it is random, sometimes you could not pick up an item with a hopper. And it just feels wrong, like some error in a process. Plus I can hardly imagine when crafting several items per one infusion would be required as infusion is supposed to create powerful, expensive items. If you want something cheap - just use crucible or arcane workbench.