Open ghost opened 1 year ago
one of them is covered by #1161 currently debugging the other one
currently debugging the other one
update, the one which is currently not flagged by #1161 is the same logic described in #881
basically when player starts to attack (with the cheat) he sends placement and never sends release_use_item, hard to track since there are some scenarios where legits also dont send a release_use_item (f.e changing slot, server setting a slot in the tick when player blocks etc etc) it might be kind of possible to do this for 1.8 but it will be definitly too hard for any 1.9-latest due to missing flying
I think the desync is caused by the server sending a slot update (for durability, causes client to unblock) and the client releasing at the same time, which is weird, because I'm pretty sure we check for this.
Describe the bypass and how to replicate it
Grim doesn't have autoblock checks, this causes some byasses, like NoSlow bypasses when attacking an entity (as shown in the secound video).
Adding them could include packet autoblock checks as well as interact autoblock checks, also mitigating the action.
Interact autoblock is a very rare check, the only anticheat that I know that used to check for this was AAC.
https://github.com/GrimAnticheat/Grim/assets/143915306/a1e77a24-6151-4adf-9ae7-c52169ab51bf
https://github.com/GrimAnticheat/Grim/assets/143915306/8bdc71aa-636f-440e-b19a-da07344233d7
Grim version
16f2e54
Server version
git-PaperSpigot-445 (MC: 1.8.8)
Plugins
Plugins (4): Citizens, WorldEdit, GrimAC, System