Open Hwaanx opened 9 months ago
Are you sure you have the lastest Action ?
if so do a screen shot of your alerts
can confirm, could not find a related issue (except #834 which is instead for negativetimer and probably only "semi related") but this is known for quite a long time
I don't believe this issue because I tested at 5 fps and it was fine
I don't believe this issue because I tested at 5 fps and it was fine
its not rlly reproduceable when having static low fps, i found it easier to reproduce when having fps spikes (dropping from high to low) some players who do run minecraft on a toaster seem have this behaviour (spiking from 60 to 20 to 80 etc) timer can false when reproducing that "toaster computer" environment with something like running heavy tasks on the computer to force the cpu to throttle which results in spikes ingame (rendering a video/ running game benchmarks etc)
I also tested with 10-15-20 fps it didn't give me any false flags, as noobie said im positive that this occurs with drops
you can false flag a negative timer (verbose) by just sitting afk for a while on 1.9+
These are the things that the 1.12.2 client does in each loop process inbound packets run ticks do render stuff, rotate player I don't know if that's the case with other versions, but can we assume that if the player rotates after another movement packet, it enters a new loop in some version
Describe the false positive and how to replicate it
have a potato computer and then try to pvp.
I couldn't replicate it but many people that have low fps flags timer
Grim version
latest commit
Server version
1.19.4 Pufferfish
Plugins
ajLeaderboards, AnimatedScoreboard, ChatControl, Citizens, CitizensCMD, DecentHolograms, DeluxeMenus, Essentials, EssentialsSpawn, Fawe, GrimAC, Litebans, LPC, LPX, Luckperms, Multiverse-Core, MyCommand, PAPI, ProtocolLib, SkinsRestorer, spark, StrikePractice, TAB, ViaVersion, VoidSpawn, Vulcan, WebSender, Worldguard