I now analyze level1 data structure - this is good for dvelop editor, with we can test levels for easy debugging.
In level is included several structures.
1)variables for basic terrain creating:
2)level entites(creatures, stones, terrain modifications, triggers):
3)level stage - checkpoint in game
4)Level vars(I do not know what is, at now):
Analyze of level 1 I update in(only entites at now):
remc2-dev/remc2/editor/Debug/testsave.ods
I now analyze level1 data structure - this is good for dvelop editor, with we can test levels for easy debugging. In level is included several structures. 1)variables for basic terrain creating: 2)level entites(creatures, stones, terrain modifications, triggers): 3)level stage - checkpoint in game 4)Level vars(I do not know what is, at now):
Analyze of level 1 I update in(only entites at now): remc2-dev/remc2/editor/Debug/testsave.ods