GrimSqueaker / remc2

Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)
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Text and spell power bars are rendered in black #68

Closed GrimSqueaker closed 3 years ago

GrimSqueaker commented 3 years ago

On maps of the type "day" the player names, the spell power bars as well as some items on the mini map are rendered in black. Screenshot from 2021-02-28 23-49-49 I'll investigat when this has been introduced and try to fix it.

GrimSqueaker commented 3 years ago

Introduced by me with the introduction of MapType_t:

git bisect start
# good: [077fedba26e9cbab40337d4662feb8695a148484] Merge pull request #130 from GrimSqueaker/development
git bisect good 077fedba26e9cbab40337d4662feb8695a148484
# bad: [4df83e95101a4f05b8059954c14e2d44911103fb] 210228
git bisect bad 4df83e95101a4f05b8059954c14e2d44911103fb
# good: [71594a74370ae8baf82915bb1388012c65944392] editor - add csv event export
git bisect good 71594a74370ae8baf82915bb1388012c65944392
# good: [58fd0ae1709807c5cec9f0338936cdba4a266e84] Merge branch 'keymappings' into development
git bisect good 58fd0ae1709807c5cec9f0338936cdba4a266e84
# bad: [2b2ed7a384087620a6a265a5ed24b362f05448a9] Merge pull request #66 from GrimSqueaker/64bit
git bisect bad 2b2ed7a384087620a6a265a5ed24b362f05448a9
# bad: [3428006b90e85a2ab7e84f7fc8c19579c5b580bf] Introduced MapType type
git bisect bad 3428006b90e85a2ab7e84f7fc8c19579c5b580bf
# good: [b613e7f3bfbe70d1ea118d82ca969fcb7397cfc8] 64bit: some fixes
git bisect good b613e7f3bfbe70d1ea118d82ca969fcb7397cfc8
# first bad commit: [3428006b90e85a2ab7e84f7fc8c19579c5b580bf] Introduced MapType type

I probably got the logic wrong in some place.