Closed SimonMaracine closed 5 years ago
Thank you for the cleaning and the .gitignore. However, I don't know if build/ and InTheNameOfTheFive_v0_0_4.zip should be ignored because I would like to give access to the game to people that don't have Python installed, to gather more opinions. I know, it's not the best way to do this, but it's a simple one. But yeah at least build/ could be ignored, it's a lot of files...
Thank you for the cleaning and the .gitignore. However, I don't know if build/ and InTheNameOfTheFive_v0_0_4.zip should be ignored because I would like to give access to the game to people that don't have Python installed, to gather more opinions. I know, it's not the best way to do this, but it's a simple one. But yeah at least build/ could be ignored, it's a lot of files...
Yes. You're right that we should offer binaries to people who don't have Python, but those binaries are usually placed alongside the releases, not in the repository itself. People can easily go to the releases section and download anything they want from there. Right now only the source code can be downloaded (zip or tar.gz), but you can still edit those releases and add binaries, if you want to. It's ok anyway.
Oh yeah, you're right. I'm sorry, it's my first real " " big " " project. I added binaries to my releases, and I will update .gitignore during my next commit. Thank you again. ;)
Oh yeah, you're right. I'm sorry, it's my first real " " big " " project. I added binaries to my releases, and I will update .gitignore during my next commit. Thank you again. ;)
You don't need to thank me and to say sorry. I'm just trying too help out where I can.
.gitignore was mandatory, because it was not possible to
git add .
without also adding some unwanted files and folders. And maybeshould probably be ignored too, as they are not part of the project, they are not source code or data.