When the number of rows or columns of the map is odd, the coordinates of the entity should be translated to correct.
Solved well when the number of the rows of the map is odd.
Didn't test when the number of the columns of the map is odd. As I dont really know how to edit the map, I cannot check this myself. For insurance, I added a TODO in level_scene.py, to remind people to check.
When the number of rows or columns of the map is odd, the coordinates of the entity should be translated to correct. Solved well when the number of the rows of the map is odd. Didn't test when the number of the columns of the map is odd. As I dont really know how to edit the map, I cannot check this myself. For insurance, I added a TODO in level_scene.py, to remind people to check.