Ran into a collapsed UV trying to import Rellana's armor: parts\bd_m_3090.partsbnd.dcx, maybe because the preceding material fails to load?
Versions: HEAD for both soulstruct and soulstruct_lib
I'm the newest at ER/souls mods structure so let me know if there's any additional info I can provide, but a quick picture collage:
Broken import (FLVER -> Import -> Equipment)
Here, as you can see, the belt mesh is missing mats and the robe (3 submeshes) are all collapsed into top left.
Working import (through AquaTools)
Here, the UVs (both 1st and 2nd channel) are all where they should be
If I understand correctly, AquaTools/SoulsModelTools preserves the original submeshes where soulstruct merges them for Blender, and looking at the original? structure, mesh[2] is the belt (which fails in soulstruct), the next three [3, 4, 5] are the robe parts which all use the same material and all have the collapsed UV, and mesh[6] uses a different material (which is why it does correctly set up the UV again for that submesh?)
The log doesn't have anything specific wrt. the UV or the model, just the missing textures
Ran into a collapsed UV trying to import Rellana's armor:
parts\bd_m_3090.partsbnd.dcx
, maybe because the preceding material fails to load?Versions: HEAD for both soulstruct and soulstruct_lib
I'm the newest at ER/souls mods structure so let me know if there's any additional info I can provide, but a quick picture collage:
Here, as you can see, the belt mesh is missing mats and the robe (3 submeshes) are all collapsed into top left.
Here, the UVs (both 1st and 2nd channel) are all where they should be
If I understand correctly, AquaTools/SoulsModelTools preserves the original submeshes where soulstruct merges them for Blender, and looking at the original? structure,
mesh[2]
is the belt (which fails in soulstruct), the next three[3, 4, 5]
are the robe parts which all use the same material and all have the collapsed UV, andmesh[6]
uses a different material (which is why it does correctly set up the UV again for that submesh?)The log doesn't have anything specific wrt. the UV or the model, just the missing textures