Looks like some of the texture channel packing isn't parsed quite right, tried to sketch out a fix and wanted to verify this is indeed at least in the right direction before looking at a real patch.
Drafted graph (unsure about the specular except it can't be 1.0)
This is what the import setup looks like w/ HEAD
And here's the fixed (?) version:
This seem right? I still need to find where the detail normals are to test those..
Looks like some of the texture channel packing isn't parsed quite right, tried to sketch out a fix and wanted to verify this is indeed at least in the right direction before looking at a real patch.
Drafted graph (unsure about the specular except it can't be 1.0)
This is what the import setup looks like w/ HEAD
And here's the fixed (?) version:
This seem right? I still need to find where the detail normals are to test those..