Closed EclipsedButter closed 1 month ago
looked into things a bit, and using the non-deprecated uv.vector
attributes instead of data.uv
got a slightly more specific error:
Error: Array length mismatch (expected 1304016, got 1303200)
whether that small amount of extra floats is extra data that didn't get merged or the entire dataset is already wrong (which is what I'm leaning towards, given c2100) is something I'm still investigating...
This should be fixed in v2.1.3!
The number of face loops being generated in Blender was accidentally being set BEFORE degenerate faces were being removed.
Tried things with 2.1.3, and while the error no longer happens, submeshes are still coming out very wrong. I suspect that the behavior I described may be a result of two separate errors, as the array length error never occurred in 2.1.2 for c2100; in fact, it wouldn't happen if 'Merge Submesh Vertices' was disabled. In that case, the submesh would come out with that same mutilation effect that I described, and this problem is still universally present and unchanged for ER chr flvers.
Ahh gotcha, damn. Will figure it out today! The list of possible causes is pretty small thankfully.
Should be fixed now in v2.1.4 - characters with certain cloth materials were being wrongly identified as Map Pieces and were being auto-posed by their bones :/
When attempting to import Elden Ring c2110 (Maliketh), got the following error:
happens with a number of other chrs, and those that the error does not occur for, are instead very messed up; see c2100. Does not happen with DS1 PTDE, but seems to have a similar 'mutilation' effect on the FLVER skeletons of DS3 chrs. This behavior was not present prior to 2.1.1, and still persists in 2.1.2. Can this error be replicated on your end?