Closed Mardeg closed 4 years ago
Thanks for the bug report and identifying the needed fix.
What helped make me think this was more of a bug than just "this is as far as the game has been written" was the lack of a diary entry acknowledging the conversation with Razethar had happened. I hadn't thought of the diary as a debugging tool till now!
While testing the game I got to the conversation with Razethar and chose this response at one point: "I suppose we will have to try. But, how to return to Rose Lake?" and the conversation abruptly ended and I couldn't start another one. As a result there was no triggering of the fire_script to run the func: razethar_spoke and without that no new conversation can happen with The Imperator to reveal the door at the Dracon camp to the Blazing Road, so I couldn't continue the game beyond that point.
After exiting the game I manually added a line to the razethar.yml file (after line 138) in sulis/campaigns/twin_expanse_act2/conversations/razethar.yml so now it looks like:
I restarted the game and loaded a savepoint before the conversation with Razethar, chose that same response and this time the conversation and subsequently the game continued properly.