Closed TheUber closed 11 years ago
Not really, Had some notes from class, thought someone else would take care of this. This is what I have:
Manage resources, forge alliances, build an empire
Features: Every three turns is new generation, son or daughter, trade daughter to make peace, sons are bonus at conquering. Population growth or defense Penalty for unmarried daughters Default settlers resource gathering
Feature Set Shrink: Generational Game Play build up defenses to protect your family Leverage your legacy to ensure your survival Expand you lineage to power your future
I was pretty sure you had these with you, Cameron. If you upload them I'll put them with the submission docs and make them all look awesome.
P.S. I did these in three separate issues as to increase our task count that Matt wants documented.