Growlith1223 / ArsMagica2

Ars Magica 2 Bug Tracker
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[1.5.0-15] -projectile + AoE + dig does not work as well any more. #142

Open ikarosixteen opened 7 years ago

ikarosixteen commented 7 years ago

In the 1.7.10 version of ars, Projectile + AoE + dig + x3 prosperity was the one of the best mining spells in the game. Now in 1.10.2 it is not as great as a mining spell, It goes 2 blocks further in than it used too. The older version had the perfect width 3x3 is very good for mining. Can you fix this please?

GeorgeZn commented 7 years ago

You need to state the version, or else this is going to be deleted

ProfHugo commented 7 years ago

Projectile AoE Dig isn't changed at all, it still digs a 3x3 hole. What you're encountering is probably the piercing bug #121 that got patched a while ago but didn't made it to the latest build (1.5.0-15). It does look like the spell is digging up a smaller hole, but in reality the spell is just bypassing blocks and then digging up a hole, making the effect look deceptively small.

However, radius does seem to be bugged right now, as 3 levels of radius only extend the radius by 2 blocks instead of 3, while having one level on radius seems to not have an effect at all. (All in 1.5.0-15)

ikarosixteen commented 7 years ago

so if i add x1 radius to the spell it will work again?

Sedastian commented 7 years ago

Can try a creative world and give it a shot to see if that spell formula works as intended and let us know.

ikarosixteen commented 7 years ago

ok i'll rty it

ikarosixteen commented 7 years ago

nope it still does 3x3 + 2 blocks in the mid.

ikarosixteen commented 7 years ago

I also found out mana battery's don't work with normal essence. :/

ProfHugo commented 7 years ago

yea radius is bugged rn, and one level of radius won't be counted for some reason, see #143

ikarosixteen commented 7 years ago

i did use 1L radius. I can send screenshots if you want?

ProfHugo commented 7 years ago

You know how projectile aoe dig by itself should dig a 3x3, right? Well apparently the spell manager would miscount radius modifiers for some reason and have one less level than intended, resulting in a maximum of 5x5 with 3 levels of radius instead of 6x6. This is the issue here...

ProfHugo commented 7 years ago

try using the newest github build, and you should see the effects more clearly (get jdk and add it to path, download the zip, then run gradlew.bat. You should find the jar in arsmagica2-1.10.2/build/libs)

ikarosixteen commented 7 years ago

huh?

ikarosixteen commented 7 years ago

i can test the other levels to radius if you want and send screenshots of the them. but i don't know have to get the new github build.

ProfHugo commented 7 years ago

Okay, just make 4 different spells that consist of aoe dig/light (CHOOSE ONE) with 0-3 radius modifiers, test them, and you will understand

ikarosixteen commented 7 years ago

so i add light or is it dig or light you mean?

ikarosixteen commented 7 years ago

With just aoe it did 3x3 +2 in mid, 1L radius it did the same, 2L it did 5x5 + 2 in the mid, 3L radius it did 6x6 + 2 in mid. So far all of them do +2 in mid and the 1L did not do 4x4 it did 3x3.

SjetCraft commented 7 years ago

FYI, a simple Projectile + Dig is breaking 2-3 blocks in a row. Sounds like this is the same issue. Tested on AM2 test server. Edit: Seems like this issue I am describing was fixed in #121