Growlith1223 / ArsMagica2

Ars Magica 2 Bug Tracker
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Suggestion/Inquiry: Customizable Dig Spell Harvest Levels #96

Open Braidedheadman opened 7 years ago

Braidedheadman commented 7 years ago

I have a question regarding how AM2 interacts with TiC's Iguanas Tinker Tweaks, which among other things allows one to customize the harvest level for ores and other materials. The problem I'm facing is that ITT allows me to set harvest levels for ores and materials that extend well beyond the reach of AM2's default and maximum harvest levels (before/after mining level upgrades) for the dig spell.

Is there any way to customize the harvest levels for AM2's dig spell and mining level spell modifier components? I'd like to be able to scale the dig spell alongside our adjustments with ITT so that it remains relevant.

If there's a method of doing so, it's not jumping out at me when browsing the config files and my Googlefu avails me no better; I cant see a solution anywhere.

If no method exists, might I kindly suggest that it be implemented? I realize that this would probably be a low priority item; however, it would allow AM2 to integrate well with modpacks that contain ITT.

Growlith1223 commented 7 years ago

Power modifier. you're looking for the power modifier

ProfHugo commented 7 years ago

Note that ITT doesn't exist anymore in MC 1.8 onward, as boni merged most of its features into TCon 2 (tool leveling is now a separate mod, also made by boni).

That aside, currently there are 8 total mining levels in modded minecraft 1.10 (With TCon 2, Base Metal + its addons, and TAIGA): Stone, Iron, Diamond, Obsidian, Cobalt, Duranite, Valyrium, and Vibranium, from lowest to highest (Correct me if I'm wrong).

I then conducted an experiment with 4 different dig spells, each with 0-3 mining power modifier, and here are the results:

2016-12-11_16 47 46

With AM2 the highest current mining level you can obtain with spells is Duranite, with maxed out mining level. That means that the 2 levels after that, Valyrium and Vibranium, are impossible to mine with current AM2 spells. With how AM2 is structured out, allowing more than 3 modifiers solely for mining power isn't really a feasible option due to the relative difficulty in implementing it without breaking other modifiers.

There are plenty more ways to allow higher mining level with spells, but here's my way of approaching it. One option would be to make mining power scales highers (like giving 2 extra mining levels per modifier instead of 1, allowing a mining level of up to 9 instead of the current 6).

EDIT: A future update of TAIGA is going to add 1 more hardness level, making a total of 9 mining levels. Making each mining power modifier adds 2 levels doesn't seem half bad at all now...

Braidedheadman commented 7 years ago

I was thinking something user-configurable in the config file, just in case modded ores have harvest levels that aren't covered by default values. I should add that we were using metallurgy in order to add depth to our tool progression, so the harvest levels had gotten quite high with the effect of making AM2 somewhat inaccessible.