Calculate the quality rating of a planting by the harvest yield (and other data?). This can then feed into later features to work out what grows well in an area, in a season, or with a companion, or other combos
+1. I can imagine later on with the events modelling (rain/fertilizing/weeding/etc) we have thought about; this could evolve into a really useful feature
Calculate the quality rating of a planting by the harvest yield (and other data?). This can then feed into later features to work out what grows well in an area, in a season, or with a companion, or other combos