Closed dandudek7 closed 8 years ago
Damn, I was thinking about Nether stuff whrn I saw it, what about Nether Peppers, that grows on soul farmland (plotted soul sand with lava nearby), that can be used on a fruit press (perhaps a Nether version?) and make pepper sauce, that gives haste and hunger, or crafted with sugar to make peppermint (ba dum tss). We can think on some drink to put you out of fire, maybe made of some kind of crop that can't be farmed, growing above the glowstone chunks? I got a lot ideas for it, but I don't wanna write a giant text (I think I already have)
I shall write a bunch of ideas, and include these.
Nether peppers? Sounds cool. Perhaps call them ghost peppers as a reference to the real life ghost pepper, which is one of the spiciest peppers in the world (I tried it once, -666/10 would not eat again).
I could try to have some textures up soon.
Also, sunconure, I just read through the wiki and your ideas are awesome. ... And now I have like 3x more work to do. It's cool though, not like I was planning on starting my summer reading anyway :)
I liked ghost peppers, but I think that having fire resistance for more than one plant is redundant. The ectoplasm idea is good too, specially if we have a way to farm it. Perhaps we can make it a secondary output for the drinks (just like bone meal, but for nether stuff, and more rare). I would like to have the terrain to plant like rice paddys, but using lava and soul sand. I think the peppers spawning in nether fortress is nice too. Maybe we can make add some building blocks to add new structure(s), a kind of wood that doesn't burn sounds cool?
I am considering some kind of tree for the nether. I'm writing stuff for the end, and have atleast one tree for the end.
I added some of the changes in this thread to the nether concept page.
Yeah having fire resistance for more than one plant is pretty redundant. Maybe instead of brewing, make ghost peppers a potion ingredient for a new Incendiary Potion (hot sauce lol) which lights the target on fire.
Ok I'm gonna go to bed but here's what I got done so far: https://www.dropbox.com/s/kny2wlsr7meil85/Growthcraft%20Nether.zip?dl=0
I will send these in a pull request.
Incendiary splash potion, that's really cool.
-------- Mensagem Original -------- De:Joseph Caleb Jones notifications@github.com Enviado em:Thu, 27 Aug 2015 21:25:21 -0400 Para:"alatyami/Growthcraft-1.7" Growthcraft-1.7@noreply.github.com Cc:Ar97x vdiehl97@gmail.com Assunto:Re: [Growthcraft-1.7] Nether module (#66)
I will send these in a pull request.
— Reply to this email directly or view it on GitHub.
Why is it that every time I send a pull request, it screws up in my face?
I am considering netherrash infected variants of all vanilla mobs, plus the few mobs I will create models for when/if the butcher module is made. I can probably do them in the mean time while I try to figure out an idea for the still properly.
I will also probably tweak the concepts so ghost peppers can be used for incendiary splash potions.
But I'll go to bed, I'm feeling a bit under the weather.
Wouldn't that be a bit overkill? Hehe. And I agree to the name ghost peppers.
I submitted the muertecap textures.
The GC Nether concept page is amazing, I read it all and I'm so excited for it, can't wait to see all of it in game!
can this feature be optional? i don't like plants in the nether and i don't like lava or obsidian boats. silly.
but if i had to pick some things here is my only 1 choice
ghost vines = kinda like a semi transparent ghostly grass that grows 1-4 blocks high and can grow anywhere even inside blocks. you plant it then place blocks on top of it . these blocks will eventually become possessed by these vines and will become sentient. you will notice a bunch of eyes appearing when this happens. these eyes blink once in a while like an animated texture. these possessed blocks will output a signal whenever they spot a hostile mob moving around them. if you destroy a possessed block they become normal blocks and the ghost vines cannot be recovered. they have no seeds and cannot be bred but only found. you have to punch their base block to to take them.
depending on what block is possessed they will also move or do certain actions like a note block will output sound, a door will open and close randomly, jukebox will play strange sounds, glowing blocks will turn on and off quickly.
ghostly vines grow downward up to 4 blocks but only if not inside blocks..if blocks have been placed then will simply go in possession mode .
they grow downward so if you plant it on the ground you will lose them as they simply go inside the ground you can't let them touch the ground that's what they want. spirits that want to go to the world of the dead trapped in between.
@trollworkout The Nether module is standalone, planned for the 2.4.x release, all modules will be available as seperate jars, or you can grab the complete jar, your choice, as for you suggestions, I'll let the others comment on that
If you've been watching the commit feed, I've been working on the nether module you can see the screenshots and watch the grcnether branch for changes
@Ar97x @Sunconure11 @EnderCreeper15 @trollworkout
Amazing work as always @IceDragon200, I think the textures will be on @Sunconure11 right? And the lava paddy looks awesome, just need to change the name on Waila :D
I guess I'll create a few new textures.
I'm working on the lotus at the moment. I'll create a separate block for the flower, and possibly a variant that has gone to seed.
https://www.dropbox.com/s/pl8taonilk037qb/maralotus.png?dl=0
One new texture created. I should not be up this early.
I'll probably create the textures for the new tree later today.
Also, does anyone have the models of the vanilla mobs in a format that can be used in Techne?
I'll work on the ghost model when my sleep is back on track. I don't feel I'm functional enough for that at the moment.
I might create a few simple textures though
@Sunconure11 Could you do these textures:
Also, what are the official colors for the Fire Brandy
and Malice Cider
(I use a kind of washy red for the Fire Brandy and an expired looking white color the Malice Cider currently)
May I suggest formatting the items/points/ideas
Cinderrot
Preparation Method: Brewing
etc..
And now.. I must rest, so exhausted
Working on the Baal's Rot texture. Also, I think your ideas for colors are good, though I think Fire Brandy could use a scarlet color.
For the color of Fire Brandy, why not this?
@Sunconure11 I've changed the color now, also your recent textures have been missing the alpha channels
How would I fix the alpha channel? I use paint.net to make textures.
I'll do Soul Squash textures soon, I think I have fixed my sleeping habits.
Also, I think I found out what is going on with the images. They are indeed transparent, I think there must be a different way of downloading them.
Try downloading the images through this:
https://www.dropbox.com/s/ajws5acg6zuks9d/baalrot.png?dl=1
Change dl=0 to dl=1. This will give you the proper image.
@Sunconure11 so in short, dropbox stripped the alpha channels for the previews...
Basically.
That looks really flat. I suggest you use the vanilla mushroom as a base and then extend.
Yeah, it does. I made it when I was half awake. I want to change it.
https://www.dropbox.com/s/94ctsj97lx47d8x/baalsrot2.png?dl=0
What about this?
It doesn't look like it has any gradient (shading).
I always put some noise in. What about this?
https://www.dropbox.com/s/gg7l01b0yshf9vl/noiselessbaal.png?dl=0 It lacks noise.
Like I said, it doesn't have any shading. I suggest you look up some texturing tutorials or pixel art tutorials to get the basics :)
I'll see about redoing it later then.
Pretty much every idea we have for Growthcraft so far has been in the Overworld only (well except for the magic vines). We should probably add some content to the Nether as well, especially since right now in vanilla, the Nether has literally only one crop.
Ideas:
Anyone have any other ideas? Or amendments to my ideas?