Closed FuseIsHere813 closed 3 years ago
recheck the code before making issues it said gameWidth gameHeight where exactly is that? u see new FlxGame in there why dont you change gameWidth to 1280 and gameHeight to 720
recheck the code before making issues it said gameWidth gameHeight where exactly is that? u see new FlxGame in there why dont you change gameWidth to 1280 and gameHeight to 720
Now, why would i do that if the Main.hx code is this:
package;
import flixel.FlxGame; import openfl.display.FPS; import openfl.display.Sprite;
class Main extends Sprite { public function new() { super(); addChild(new FlxGame(0, 0, TitleState, 1, 60, 60, true));
#if !mobile
addChild(new FPS(10, 3, 0xFFFFFF));
addChild(new MemoryCounter(10, 3, 0xFFFFFF));
#end
}
}
fixed it now, everything is fine now.
This bug happens when adding this code:
addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, updateframerate, drawframerate, skipSplash, startFullscreen));
var ourSource:String = "assets/videos/DO NOT DELETE OR GAME WILL CRASH/dontDelete.webm";
if web
var str1:String = "HTML CRAP"; var vHandler = new VideoHandler(); vHandler.init1(); vHandler.video.name = str1; addChild(vHandler.video); vHandler.init2(); GlobalVideo.setVid(vHandler); vHandler.source(ourSource);
elseif desktop
var str1:String = "WEBM SHIT"; var webmHandle = new WebmHandler(); webmHandle.source(ourSource); webmHandle.makePlayer(); webmHandle.webm.name = str1; addChild(webmHandle.webm); GlobalVideo.setWebm(webmHandle);
end
if !mobile
addChild(new FPS(10, 3, 0xFFFFFF));
end
I am using FNF's Old system and the latest version (0.2.7.1). Not kade engine.