Closed ZhaneTheAnimater closed 2 years ago
I use visual studio code, not visual studio.
you have visual studio for arm64 install the intel one
you have visual studio for arm64 install the intel one
Wrong basically he set it to compile for machine types x86 or arm64 while his is 64 bit
the fix for this is removing the config or setting it to false
so how do I remove the config also I was really bust and didn't have time time see this reply which is why I am asking now, how do I remove it.
do the same commands but instead of setting it as true, do false. you do not need to mess around with those options as openfl and lime automatically handles it. why did you need to do it anyway?
when you asked the question why I need to do it its mostly for a cover I'm making but I wanted to use kade engine for it and I was using psych engine after 2 days of trying to find out how to fix this, and the reason why I ran the commands was because I was bored and thought nothing would happen when I ran these commands and was met with the scary error and yeah until now I decided to actually fix this time also thanks it actually somehow worked.
so I don't know why but I decided to run the lime config HXCPP_ARM64 true and lime config HXCPP_x86 true commands and now I can't compile my game anymore because it shows this in the cmd."obj\msvc19-arm64-nc\70e38311_Context3DElementType.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'ARM64'". So can anyone help me turn it off or erase it completely because I really need to fix this problem as fast as I can?