Open Grymestone opened 5 years ago
The Gamemode Blueprint should have a global minion array that can be fetched at any given time and is updated every time a new minion is created or destroyed. It also handles connections and level changes.
Instead of a global minion array, possibly change this to a large collision attached to minion/npc that we do a search in for enemy entities.
This should be Game Info Instance
The Gamemode Blueprint should have a global minion array that can be fetched at any given time and is updated every time a new minion is created or destroyed. It also handles connections and level changes.